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Imagine a world where games are streamed to your console seamlessly and quickly, never having to leave your home to buy or rent games, never a worry about games being out of stock, never having to line up outside of a store at midnight dressed like Samus to get the next hot title. Now imagine developers releasing games a few levels at a time and charging you for each. Imagine games released in "chapters" where you never get to play the final level because the first levels didn't sell well enough.

Awesome! The same CNN story quoted above says:

"Microsoft also plans to greatly expand its online network in its next generation, letting players and developers form their own marketplace, selling in-game content for real-world cash via small micro-transactions. Racing game enthusiasts, for example, will be able to buy a faster car to give them an edge in the game for a slight bit more..."

Finally, we can have a game world where, like the real world, the rich kids have all of the cool stuff! While you're fighting for 50 hours on an XBox roleplaying game to get the +50 Magical Shield of Shielding, some snotty kid just went out and bought one with real-world money thanks to his $150.00 weekly allowance from Daddy!

Chances of that happening...

Not even we're pessimistic enough to think they'll follow through on this. Lots of bullshit gets thrown around in the pre-console hype and speculation, so we'll assume somebody misspoke there. Then again, you take a starving college kid and inform him that he can actually earn an income by aquiring rare video game items and selling them for actual "can buy burritos with it" dollars... how can you stop him?

http://www.pointlesswasteoftime.com/games/manifesto.html

 


From Wikipedia, the free encyclopedia

Wemade Entertainment Co., Ltd is an online games developer and service provider, based in Seoul, South Korea. Founded on February 10, 2000, Wemade has since developed several online games, the two most successful being the MMORPGs The Legend of Mir 2, and its sequel The Legend of Mir 3.

Wemade's games were confined to South Korea until a contract with the Italian based Digital Bros group in March 2001. The contract allowed Digital Bros. to distribute The Legend of Mir 2 in Europe. A similar contract with the Chinese company Shanda in June allowed its games to be distributed in China by fellow South Korean company Actoz, who hold a 40% stake in Wemade. A final contract in August 2002, signed with Softworld, a Taiwanese company, meant that The Legend of Mir 2 was now available in four regions.

Wemade has had a long running legal dispute with Shanda over one of their newer MMORPGs, The World of Legend. It allegedly infringes on Wemade's intellectual property, and the case is still ongoing in a Beijing court.

 


William Zhu: T2CN To List On Nasdaq In 2006 

Deng Runze, Freestyle, Internet, Online Game, T2CN, William Zhu

Posted by: Cheng Jia on Mar 08, 2006 | 15:03

Editorial Summary

Shanghai based online gaming company T2CN's president William Zhu said that T2CN will list on Nasdaq in 2006, reports Southcn.com. T2CN CEO Deng Runzhe said that sales of virtual items in its online basketball game Freestyle accounts for 75 percent of revenues from the game, with the remaining 25 percent coming from in-game advertising from companies such as Coca-cola. T2CN registered with the US SEC in October 2005 to sell shares publicly.

 


Using Baidu MP3 Search

 


 

I think any modern student of Chinese should be using Baidu’s MP3 search. With it, it’s possible to find a huge variety of MP3s on the internet, and it’s totally free! (Yes, the world’s loss regarding intellectual property rights in China can be your gain!) I can imagine, though, that for a beginning student of Chinese, an all-Chinese interface can be daunting. It is my aim to make it more accessible to the beginner.


 

Note: to use Baidu, your computer must support Chinese fonts. Baidu uses GB2312 encoding, which should be automatically detected by your browser, but the Chinese characters will only be readable if your computer supports them.


 

OK, let’s suppose you’re a total beginner. You’ve heard of this hot boy band called F4, and you figure it’s as good a place as any (plus you don’t have to actually use any Chinese to search for it!).


 

     

  1.  

    Go to Baidu.com.


     
     

  2.  

    Click on MP3 (or you could have gone to mp3.baidu.com directly).


     
     

  3.  

    Enter your search term in the box (in this case it’s “F4” without the quotes).


     

  4.  

    Choose your format. I only want MP3s, so I select the “MP3” radio button. (The choices, left to right, are: 歌词 (lyrics), 全部音乐 (all music files), mp3, rm (RealPlayer format), wma (Windows Media Player format), flash, 其它 (others), 铃声 (cell phone ringtones).)


     

  5.  

    Click on the button next to the search box, “百度搜索” (Baidu search). (For the future, when you do searches from the search results page, make sure you click on the left button. The right button will be “歌词搜索” (lyrics search).)



     

  6.  

    You will see a table of your search results. Below you will find a guide to interpreting this table:


     

       
    1. 歌曲名: Song Title (this name is linked to the MP3s you download)
       
    2. 试听: Listen First (uses Windows Media Player in a popup window)
       
    3. 歌词: Lyrics (very useful, especially for pop music, although not 100% reliable)
       
    4. 铃声: Cell Phone Ringtone
       
    5. 大小: Filesize (in megabytes)
       
    6.  式: Format (MP3, WMA, etc.)
       
    7. 下载速度: Download Speed (especially if you’re outside of China, this may be important)


     

  7.  

    Right click on a title (choose from the 歌曲名/Song Title column) and “Save as“. There’s a good chance that you’ll want to change the filename, as they are often completely random or unhelpful.


     

    Baidu Search


 

That’s it! Also try out the lyrics search. You can click on 歌词 (lyrics) for any search result that has them. You can also search for lyrics directly, from the search results page. Click on the right button, “歌词搜索” (lyrics search).)


 

Note that the lyrics are not always 100% accurate. Most are submitted by users.


World of Warcraft

In Feb 2004, The9 signed a license agreement with Vivendi Universal Games and became the exclusive licensee and operator of World of Warcraft ("WoW") in China. WoW has been played by millions of players in China since the commencement of its All-access Open Beta Test and has achieved in excess of 1.5 million paying customers just a month after The9 launched commercial operations of WoW on June 7, 2005.

WoW is a 3D massively multiplayer online role playing game ("MMORPG") developed by Blizzard Entertainment, a game development studio of Vivendi Universal Games. WoW provides an online role-playing experience set in the Warcraft universe, allowing millions of players to interact within the amazing Warcraft virtual world. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. Whether journeying together or questing on their own, players will engage in heroic battles, develop friendships, forge alliances, and compete with enemies for power and glory. The game features customizable character classes with thousands of weapons, spells, and abilities. With an innovative, easy-to-use interface, an action-packed combat system, and thousands of quests that build an immersive storyline, WoW offers a MMORPG experience that will appeal to both veteran and casual players alike. WoW will continuously provide updates of game content to give players even more features and adventures to experience.

Game Features:

* Choose from three realm types and find the one best suited for your own playing style: Normal, Player versus Player, and Role-playing.
* Join the Horde or the Alliance as one of 8 playable races and 9 classes.
* Learn the continuing story of Azeroth by completing a wide variety of challenging quests.
* Journey through an epic world filled with dungeons of different styles and depths.
* Establish a guild, purchase a custom guild tabard, and promote or demote recruits to different ranks within the guild.
* Sell your items or search for items for sale via the automated auction house.


 

Official Website: www.wowchina.com


Network PC Game Platform

 

Haofang operates a network PC game platform(www.cga.com.cn], which operates on over 200 servers located throughout China, allowing users to easily find and connect with thousands of other players of the same PC game via the Internet. This platform is especially appealing to home users because it is otherwise inconvenient for them to find other gamers to play together at the same time. Haofangs platform is compatible with most of the popular multi-player network games in China.


First-person shooters

During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Doom popularized the concept of deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, most first-person shooter games contain online components to allow deathmatch/arena style play.

[edit]

 

Real-time strategy games

Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play.

[edit]

 

Browser games

As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client. Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly JavaScript). More complicated games would contact a web server to allow a multiplayer gaming environment.

The development of web based graphics technologies such as Flash and Java allowed browser games to become more complex. These games, also known by their related technology as "Flash games" or "Java games"), became increasingly popular. Many games originally released in the 1980s, such as Pac-Man and Frogger, were recreated as games that could be played using the Flash plugin on a webpage. Most browser games have limited multiplayer play, often being single player games with a high score list shared amongst all players.

Most online games websites include hundreds of Flash, Shockwave and Java games.

More recent browser-based games use web technologies like AJAX to make more complicated multiplayer interactions popular.

[edit]

 

Massively multiplayer online games

Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together. Many different styles of massively multiplayer games are available, such as:

  • MMORPG (Massively multiplayer online role-playing game)
  • MMORTS (Massively multiplayer online real-time strategy)
  • MMOFPS (Massively multiplayer online first-person shooter)
[edit]

 

A profitable industry

The rising popularity of Flash and Java led to an internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. While many games charge a monthly fee to web surfers, such as World of Warcraft, many other sites relied on advertising revenues from on-site sponsors. After the dot-com downfall in the early years of the 21st century, many sites solely relying on advertising revenue dollars faced extreme adversity.

This fluctuation of the advertising market is still affecting online gaming sites today. Shanda Entertainment Group Ltd reported a 95% loss of profits in last quarter's earnings. Shanda Entertainment is resposible for many online gaming websites, their most popular being Dungeons & Dragons.

Despite the decreasing profitability of free online games websites, there still exists some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns.


 

 

 

 

 

 

 

 

 


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